I’m Tom, a designer with 13 years experience. 

I’m Tom, a designer with 13 years experience. 

I’m Tom, a designer with 13 years experience. 

Here's what I get up to day to day

Product Management

At Sally I owned the UX of 10 e-commerce sites across Europe that cater to both retail shoppers and professional customers. Working with the head of customer experience, I set up the UX Goals in the product roadmap each financial year. I then worked with stakeholders, internal and external devs and suppliers to deliver these goals for the websites.

UX Research 

As part of a small UX function, we relied a lot on quantitative data at Sally. I used Google Analytics, Crazy Egg and our testing platform Monetate, to get an understanding of how our users are using our platform, and as an indicator of how and where improvements could be made. This analysis included: traffic and user cohort analysis, heat mapping and user recording analysis as well as monitoring A/B test performance. I also worked with our marketing and stores team to capture any feedback from our users.

UX Design

I led the UX process at Sally, following most projects all the way to completed design. This includes ingesting and empathising with research to get the best understanding of users’ expectations and needs, to ideating, wireframing and prototyping solutions. We followed the standard design thinking process that I implemented into the team upon joining.

UI/Graphic Design

At Sally, I directed the look and feel of all UI elements. At the time I joined the company, they had no consistent UI styling, component styling or design system. With my input, the UI across websites has evolved and come a long way, I made it a priority to create a clear design system for the company and worked with the senior dev to connect it to an accessible component library for devs. I still see prototyping all the way to designing UI on the projects I worked on at Sally. I also have a strong background in graphic design for both digital and print.

CRO and AB testing

A/B testing played a vital role in the small CX team at Sally. I owned the UX testing process to aid in our UX research and deliver the best designs possible to our customers as well as improving business metrics.

Tools I use

Tools I use

The landscape of tools available to designers is much more diverse and varied than it has been in a long time. I make a point to always be learning and using the best tools to deliver great UX and designs. Here are some of the tools I use regularly:

  • Figma

  • FigJam

  • Miro

  • After Effects

  • Xd

  • Photoshop

  • Illustrator

  • InDesign

  • ProCreate

  • Monetate

  • GA4

  • Framer

  • Blender

Employment History

Employment History

I moved into UX in 2021, though a lot of my career beforehand involved UI design, graphic design, product management and even a little bit of game design.

Sally Europe

Senior UX/UI Designer

2019-2025

Here I utilised all my UX skills in a hands on role, being the senior subject matter expert in UX for Sally Europe.

Before my UX role at Sally, I was part of their design studio as a digital and print designer, working on the look and feel of campaigns, trade flyers and emails.

Gloo Communications

Senior Designer

2016-2019

At Gloo I managed a small design team to deliver print and digital designs to clients across the tech sector including Vodafone and Verizon.

Day to day included managing workload of the team, liaising with clients on projects as well as managing suppliers and getting hands on with design work.

Huntswood/Havisham

Graphic Designer

2014-2016

My work at Huntswood supported a major rebrand of the company, producing graphic design and photography to support the company.

Proving myself at Huntswood I was asked by the company's owner to also work for his private investment firm to produce graphics and photography.

55 Pixels

Production Executive

2013-2014

At 55 Pixels I project managed a small team of developers and artists whilst working on the popular online kids game Bin Weevils.

Here I project managed under an agile workflow and also took a lead in the game design of marquee releases throughout 2013, including a pets and Halloween expansion.

SHARP

Junior Designer

2011-2013

I got my foot in the door at SHARP designing UI elements for apps released on the App Store and Google Play under the SHARP Europe umbrella. I also designed elements for the launch of Sharp Aquos handsets in Europe.

Outside of work

Outside of work

When I'm not designing I'm either playing ridiculously complicated board games, running Dungeons and Dragons in a professional capacity, or most likely working on a new illustration. I do also go outside from time to time.

Get in touch

If you'd like to work with me, or think I may be suitable for a role, please do get in touch and I will respond as soon as I'm able.